Software Engineer
Studio Tools

Pixar Animation Studios combines creative and technical artistry to create original stories in the medium of computer animation. Pixar has created six of the most successful and beloved animated films of all time: Toy Story, A Bug’s Life, Toy Story 2, Monsters, Inc., Finding Nemo and The Incredibles. Pixar has won 18 Academy Awardsョ and its six films have grossed more than $3.2 billion at the worldwide box office to date. The Northern California studio will release its next film, Cars, on June 9, 2006.
Summary of Job:
The Studio Tools Department is responsible for developing Pixar in-house proprietary film-making software. The Engineering Team is looking for software engineers to help create and maintain new software for the studio. The position requires deep understanding of software application engineering, an ability to collaborate in a small cross-functional team of world-class developers and skill in designing and implementing high quality code.
・Design, implement, test and support proprietary 3D film-making software
・Program high quality, robust, easy to maintain code and unit tests in C++, Objective-C and Python
・Work effectively with a development team of Software Engineers, QA, Build, UI, Doc and Project Management to provide world class software for film production
・Experience programming in C++ or Objective-C
・Bachelor’s degree in Computer Science or equivalent
・Experience with modern development toolkits such as Cocoa and Qt
・Strong object-oriented design and implementation skills
・Experience with UNIX / LINUX
・Experience/Knowledge of 3D graphics, interaction techniques and 3D applications (e.g. Maya, SOFTIMAGE) is a plus
・Proven ability to work with a team to deliver high quality software in a fast paced, dynamic environment
(Sorry, new visa sponsorship is not available. Must be currently authorized to work in the US)
Pixar is an Equal Opportunity Employer.